Time Potions in Roll Anime to Fight: Sources & When to Use Them
Time Potions compress Roll Anime to Fight's idle loop — the difference between grinding toward Wave 76 tonight or this weekend. Supply is code-driven, so timing matters.
Verified sources
- Active now: SRYFORSHUTDOWN! — 1 Super Time Potion + 1 Time Potion (+1 Trading Ticket). It's the oldest code still listed working; redeem it today (codes page).
- Code history: SORCERERPART2! shipped 3 Time Potions (+2 Luck Potions); TRADING&BATTLEPASS! shipped a Super Time Potion. Both expired.
- Events: update windows drop consumables — see events.
Using them like a wave pusher
- Build the team first (team guide) — potions amplify a run, they don't fix one.
- Pop on pushes where checkpoints bank progress: the Wave 76 gate and Infinite Tower milestones.
- Stack with a Gold-efficient session so accelerated waves convert into rolls.
Time Potion FAQ
What does a Time Potion do?
It accelerates progression — compressing the wait in the game's idle/wave loop. Super Time Potions are the stronger tier of the same effect.
How do I get Time Potions right now?
SRYFORSHUTDOWN! (still listed active — redeem sooner rather than later) carries 1 Super Time Potion and 1 Time Potion. Historically SORCERERPART2! shipped 3. Beyond codes: event rewards.
When should I pop one?
During a run you can actually sustain — potions spent on a team that dies at Wave 40 are wasted. Standard play: save them for your Wave 76 push or deep Infinite Tower attempts.